The Bioshock series is back at it again. Bioshock: Infinite is the third installment in the series, yet it’s not a sequel, nor prequel of the original series more of a spiritual successor. Other developers should take notice of what Irrational Games has done with what already was a great set of games. The thinking of, if it isn’t broke don’t fix it, but we can make it better model is a refreshing change in a gaming world where some franchises become stale and stay that way because no one cares to say anything or care to notice. However, 2K and Irrational games changed more than just the scenery in this masterpiece.
Concept: Guns and magic at your finger-tips as you run around a floating city hell bent on escaping with your life and the girl.
Sound: There is more to the sound than meets the ear going on in Columbia. From the hits of yester year to modern oldies to the hidden song oddly played threw out the game adds a cool easter egg as you come across them. As for the environmental sounds, they are crisp and well done. Not many good games are also pleasant on the ear.
Gameplay: Much like its predecessors Bioshock is a first person shooter first and foremost, however, in the same vein of games like Skyrim and Borderlands there is a lot of looting to be done. This time around, there are a few little side missions nothing really major just a slight detractor for the main story if you need it. The guns and the vigor’s (plasmids for those of you familiar with the series) have a good feel to them and are easy to use but difficult to master, but once you get the hang of it and are able to mix and match vigor’s and gun play you will be a force to be reckoned with. Initially, I thought the addition of Elizabeth as a companion would just become a pain like in other games, but Elizabeth turns out to be very helpful by finding you money, salts (the stuff that regenerates your vigor), and in a fight can give you health and open tears to supply cover and ammo and even vantage points and support fire, quite helpful in a pinch.
Story: This time out, you play as Booker Dewitt a former agent of the Pinkerton National Detective Agency. He is asked to “give us the girl and wipe away the debt” and is sent to the cloud city of Columbia. Initially upon arriving in Columbia everything seems normal (as normal as a cloud city run by a Prophet can be) until you are accused of being a false prophet sent to bring down their happy world, then things start to go from bad to worst. But that is just the tip of the iceberg and oh what an awesome iceberg it is.
Verdict: Play this game! If you are a fan of the previous two Bioshock’s then this should be a no brainer. The story is great with gameplay to match. The bright and open landscape and color palate along with the Time Splitters-esc art style of Columbia brings a welcomed change from the dark and dinge world of Rapture. So go out and get Bioshock: Infinite and get your head in the clouds.